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Re: Premier Pro CS6 crashing at Quit

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I am also expierencing frequent crashes when premiere quits.

 

here's the log.

 

Process:         Adobe Premiere Pro CS6 [10456]

Path:            /Applications/Adobe Premiere Pro CS6/Adobe Premiere Pro CS6.app/Contents/MacOS/Adobe Premiere Pro CS6

Identifier:      com.adobe.AdobePremierePro

Version:         6.0.2 (6.0.2)

Code Type:       X86-64 (Native)

Parent Process:  launchd [156]

User ID:         501

 

 

Date/Time:       2013-04-06 21:00:54.676 -0400

OS Version:      Mac OS X 10.8.3 (12D78)

Report Version:  10

 

 

Interval Since Last Report:          72042 sec

Crashes Since Last Report:           2

Per-App Interval Since Last Report:  23541 sec

Per-App Crashes Since Last Report:   2

Anonymous UUID:                      65E91A24-2173-C326-1486-2F27F0515D0E

 

 

Crashed Thread:  0  Dispatch queue: com.apple.main-thread

 

 

Exception Type:  EXC_BAD_ACCESS (SIGSEGV)

Exception Codes: EXC_I386_GPFLT

 

 

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread

0   com.adobe.premiere.frontend             0x000000010c72b74b FE::Application::AttemptPanicProjectSave() + 21

1   com.adobe.premiere.frontend             0x000000010c78327c UnixInterruptSignal(int) + 44

2   com.adobe.dvacore.framework             0x0000000100279b15 (anonymous namespace)::SignalHandler(int, __siginfo*, void*) + 261

3   libsystem_c.dylib                       0x00007fff9062694a _sigtramp + 26

4   libsystem_c.dylib                       0x00007fff9063dbf9 pthread_mutex_lock + 20

5   com.adobe.VideoRenderer.framework          0x00000001042efcae StrongPluginIDMap::ReleaseReference(int) + 40

6   com.adobe.VideoRenderer.framework          0x0000000104303246 ML::SDKCallback_PrSDKVideoSegmentSuite_ReleaseVideoNodeID(int) + 22

7   com.adobe.RendererGPU.framework          0x00000001260a49ac VideoNodeIDOwner::~VideoNodeIDOwner() + 150

8   com.adobe.RendererGPU.framework          0x00000001260a43e9 boost::detail::sp_counted_impl_p<VideoNodeIDOwner>::dispose() + 33

9   com.adobe.RendererGPU.framework          0x00000001260a2a24 VideoNode::~VideoNode() + 66

10  com.adobe.RendererGPU.framework          0x00000001260a5566 VideoMediaNode::~VideoMediaNode() + 30

11  com.adobe.RendererGPU.framework          0x000000012608ef2d RenderNodeBase::~RenderNodeBase() + 133

12  com.adobe.RendererGPU.framework          0x000000012602b8f5 RendererGPU::NestedTimelineNode::~NestedTimelineNode() + 79

13  com.adobe.RendererGPU.framework          0x000000012602b962 RendererGPU::NestedTimelineNode::Release() + 50

14  com.adobe.RendererGPU.framework          0x00000001260233f0 std::_Rb_tree<ASL::InterfaceRef<IRenderNode, IRenderNode>, ASL::InterfaceRef<IRenderNode, IRenderNode>, std::_Identity<ASL::InterfaceRef<IRenderNode, IRenderNode> >, std::less<ASL::InterfaceRef<IRenderNode, IRenderNode> >, dvacore::utility::SmallBlockAllocator::STLAllocator<ASL::InterfaceRef <IRenderNode, IRenderNode> > >::_M_erase(std::_Rb_tree_node<ASL::InterfaceRef<IRenderNode, IRenderNode> >*) + 106

15  com.adobe.RendererGPU.framework          0x00000001260233bc std::_Rb_tree<ASL::InterfaceRef<IRenderNode, IRenderNode>, ASL::InterfaceRef<IRenderNode, IRenderNode>, std::_Identity<ASL::InterfaceRef<IRenderNode, IRenderNode> >, std::less<ASL::InterfaceRef<IRenderNode, IRenderNode> >, dvacore::utility::SmallBlockAllocator::STLAllocator<ASL::InterfaceRef <IRenderNode, IRenderNode> > >::_M_erase(std::_Rb_tree_node<ASL::InterfaceRef<IRenderNode, IRenderNode> >*) + 54

16  libsystem_c.dylib                       0x00007fff9067f307 __cxa_finalize + 200

17  libsystem_c.dylib                       0x00007fff90680f57 exit + 15

18  com.adobe.AdobePremierePro              0x0000000100003623 start + 59


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